Since the book of us, parents and was "interested parties" are the "causes" certain publications to increase. Games are now after their latest target, efforts in the film industry to its success.
There is some evidence that suggests violent computer games are influenced by boys. This should lead to more aggressive behavior. E 'for attacks that cause serious injuries and deaths unfortunately called associates. I did not reallyDiscussion of this agreement should not play violent games, 18 below. You'll never stop though!
If I (much) younger, it was not for my friends, has his hands on a copy of the 18 rated film was difficult to predict. Banned films have rarely been a problem. I am sure that is the same for many of my age, yet the current pre-adolescents. I can safely say that I have never been inclined to play any of these actions show! I knew that children with knives, went to shows in particular. However,were the ones who do not play video games!
Because of the complexity of the topic, I decided to do some research, like all good writers. And like all good writers who wanted evidence to support what I thought I already knew! None of my sources recently reached an agreement on this issue, although I have a lot of contradictory statements that are found there. For example, it was a good book written called "Grand Theft Childhood." This describes a study of more than a thousand children andthe games they play. They came to the conclusion that there is indeed a link between violent games and aggressive behavior toward others. On the other foot, they also say not to play these games a child can also increase the level of aggression!
What's going on here? It is certainly one way or another?
In considering this I was wondering if it ever was but the lack of violent games, or the lack of games. After all,Everyone needs to de-stress. Perhaps killing virtual branches and pedestrians is more stressful to break a couple of hours of Zuma for some people? It also calls on my experience, I was younger only allowed so much time when I was gaming. Perhaps it is the fault of parents for their lack of game-monitor? I'm not sure that it fits, because this type of action would only be for a short time on screen to look insensitive.
So is the answerto stop making these games? Are RockStar and other game studios to blame? Surely eliminating violence from games will reduce the level of violent crime in the pre-teen demographic? Does anyone seriously believe that?
There’s always going to be violence, as a species we’re violent and greedy and mean. That’s not going to change overnight nor with the removal of such games. And unless you’re going to shut down the BBC, hide all the newspapers and throw out your television you’ve got no chance in removing violent and disturbing images from a child’s upbringing!
Maybe we should look into the root of violence. Again, like any good researcher on the project I typed in “causes of violence” into Wikipedia. From that I found an interesting section about a US organisation called the “US National Commission on the Causes and Prevention of Violence”. On there was a very interesting quotation they made in 1969 (40 years ago!) which went like this:
“Children are inclined to learn from television because it is never too busy to talk to them, and it never has to brush them aside while it does household chores.”
The organisation was set up in 1968 so it took them 1 year to come to that conclusion. So should we look again to the parents? Have you seen the movie “Cable guy” starring Jim Carrey? In it he plays a cable repair technician who has a severe lack of social awareness due to watching too much television as a child. Because of this he doesn’t quite know how to interact with people. Does this mean that parents are sitting their kids down in front of the television rather than teaching them life lessons personally? Are they violent in response to lack of parental concern? I cannot in good conscience agree however much I’d like to. You could quite easily argue that it’s the violent messages on the television that encourages violent behaviour.
There may be some truth there too. Maybe kids can pick up behavioural traits from a video game, I know that my friends and I would do so from films. I’m not talking violent traits specifically here. But then when parents see them acting out skits from these films do they start to panic? Do they question from where they’ve learnt these bad words or strange phrases. Distinction between the virtual world and reality however would normally prevent these traits from “spilling over” into day-to-day life. This is where I feel the major problems start. Why some people have trouble with this distinction is not my area of expertise. However we’ve all heard on the news of someone re-enacting a film or game and it goes horribly wrong. This is normally because one of the participants has taken it far too seriously. In these situations I cannot help but believe that the individual in question is just plain mental!
On that note, is it the individual who has a problem? Has the issue got absolutely nothing to do with violent games but rather that some kids have psychological conditions? I’m sure in some of the extreme cases this is certainly true. But talking all things psychological and putting games/films aside, what other conditions actually spark off violence?
It’s widely believed that disagreements of any kind are usually the precursor to violent behaviour. It’s quite rare that someone simply thumps someone for no reason. So the disagreement escalates and reaches a point where dialogue no longer serves a purpose. Sometimes the reasons for the disagreement can be quite tenuous and it appears widely considered that Video games are often used as an excuse in these cases. After all, who wants to appear in court and say they killed someone because of “what he said about my football team”?
That brings us back to the main issue. Can PC and video games be used as an excuse for this behaviour? Are they the influence that has caused person A to harm person B? Would they have attempted to resolve their differences calmly if person A had not played Video Game C? There honestly doesn’t appear to be any proof that video games had any influence at all, other than the individual or parents using it as an excuse. There have been studies of course, but they appear largely non-conclusive.
I say that you cannot blame violent behaviour on video games alone. It’s obvious that they could contribute to some degree in some cases. But then so can TV, newspapers, even books. However the vigour with which some individuals blame video games is obviously unwarranted. Violent behaviour, having been with us for so long, is a product of all influences and environment. There is no single answer.
Personally I’ve played many violent games and they’ve not affected me. Not so much as a speeding ticket here. Therefore in my opinion, anyone blaming games for their behaviour is using them as an excuse. Either that or they don’t understand how they’ve been influenced by other factors such as friends, environment or parents.